![]() ![]() Immediately after, you rise from the ashes in a record-scratch shattering of the fourth wall. ![]() At one point, you fail at your first goal, dying in a massive explosion. To do so, you rally a cast of supporting characters. That soon evolves into the broader, more altruistic goal of trying to take FizzCo down for good. At first, your objective is simply to escape Sunset City without dying. You play as a custodial employee of FizzCo. “I started this game collecting trash,” my character quipped late in Sunset Overdrive, “and now I’m collecting trash again.” She was defending a makeshift boat that was trying to escape the zombie-infested wasteland of Sunset City. FizzCo locks the city down, citing an outbreak, a quarantine, and other terms we’ve all become way too familiar with in 2020. The destruction isn’t the result of a nuclear explosion or zombie outbreak, but rather of an evil soda corporation (FizzCo) releasing a new energy drink, turning many Sunset City citizens into bloated, bright orange, venom-spewing monsters. Instead, everything is done up in vivid colour. It’s set during the post-apocalyptic future, but not one with shattered concrete and drab, muddy vistas. ![]() Sunset Overdrive kicks off in Sunset City, a metropolis that looks like any other metropolitan area in California but absolutely does not exist in the real world. ![]() Insomniac’s open-world action game, released in October 2014 for the Xbox One, is a rip-roaring time. But one case is inarguable: Sunset Overdrive was awesome. We can debate such things until the heat death of the universe, and likely will. Some were unforgettably remarkable, some remarkably forgettable. The last console generation saw the release of approximately one metric bazillion games. ![]()
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